Wednesday, February 24, 2010
Quotable
Friday, February 19, 2010
All about you!
Thursday, February 18, 2010
Gender, Gaming, and Generalizations
Tuesday, February 16, 2010
Screen Size and Productivity
Sunday, February 14, 2010
Response on Technology and Gender, and the Digital Divide
It seems that technology had positive and adverse affects for both genders, but in very different ways. The research indicated that boys tended to use and play video games in much higher percentage than girls did (440). However, this signifies another aspect of the research, which states that video game playing had a negative affect on an individual’s self-concept (437). In addition, “children who play video games more have lower grade point averages and more problematic school behavior than children who play less” (438). The only positive that was noted by video game playing was an increase in visual-spatial skills, which could be helpful for math and sciences (438). However, the research indicates that Internet has a “positive influence on self-concept dimensions” (437). From all this, “girls had higher academic and behavioral self-concept, whereas boys had higher physical appearance and athletic self-concept” (439). This seems to be an effect from video game playing, because that usage has an adverse affect on academics, as noted before.
The digital divide, as explained in lecture (and in this study), expresses the divide between those who utilize the Internet, and those who do not. This may have to do with income, their environment, or – as the study indicates – it can be much more innate than that (without relying on outside factors). According to the research, males use the Internet more than females (438). Males tended to make use of the Internet for shopping of sorts, while females utilized the Internet for its abilities to connect and network with others (438). However, the study also notes that there is a divide between African Americans and Caucasian Americans in which “even within income levels, there are race differences in home Internet access favoring Caucasian Americans” (438). This evidence can support another statement made by this study, indicating that “Caucasian American youth score higher than do African American youth on social and academic self-concept whereas African American youth score higher on physical appearance self-concept” (438). Since Internet usage increases social and academic self-concepts, the logic follows that since there is a digital divide between Caucasian Americans and African Americans, then this self-concept divide would exist as well.
Tuesday, February 9, 2010
Educating about Graphic Design
Does technology play a role in helping to educate individuals about graphic design? If so, how? If not, could it?
Well…have you ever seen a TV commercial ad for Adobe Photoshop? I haven’t. Not once. I’ve never seen it advertised anywhere. Seems odd, huh? How do people even know about this product? In fact, how do SO many people know the product by name?
Now that I’m thinking about it, this has gotten me really confused. I mean, graphic designers work almost 100% in the technological realm. They might sketch ideas out, and then scan them onto their respective computers and edit away. But I’m pretty sure that’s their extent of non-technological work. So it’s just plain weird that Adobe isn’t advertising on TV, on radio, in newspapers, online. I’ve just never seen an ad. In fact, I just got really curious because I thought for a moment that Macbook Pros came with the Adobe suite already installed (I just have a regular Macbook). So I went to go check this out on the Apple site. Here’s what I found out – Mac likes to boast at how awesome it is – and man, are they awesome. But I’ve heard rumors that Adobe design programs were made for Macs originally, and maybe that’s why the Macbook Pro pages writes,
“The combination of the powerful Intel Core 2 Duo processor, advanced NVIDIA graphics, and the stunning LED-backlit display makes the new MacBook Pro the perfect notebook for creating with the iLife suite of applications or Adobe Creative Suite.” http://www.apple.com/macbookpro/graphics.html
Hey! Look at that! Some advertising in a technological setting for Adobe!
I knew it had to exist somewhere.
But, it’s important to note that Apple doesn’t really reference what the Adobe Creative Suite is or anything of the sort. It’s not exactly educating people on what the product does, what it’s used for, etc – it’s just a name-drop.
So how in the world does everyone just know what it is? I honestly don’t have an answer for this. I’m not even sure I know when I first heard what the programs were. I just know that all my life I’ve heard phrases like, “Oh, that was photoshopped” or “That’s so fake – it was definitely airbrushed.” Well, mainstream media photoshop and airbrush models and images to further “perfect” them – to intrigue us as consumers, make us want something and jump through all the hoops (AKA buy, buy, buy) to get there. So everyone just knows what it is. Maybe not everyone knows how its done, but they know it can be done. They know that some technology is working behind every image, every TV ad. (And yet, so many people still fall for it – admittedly, it happens to me, too.)
This brings me back to a point I believe I have reiterated in almost every post so far – graphic design is more pervasive in our world than we may even know. Sometimes we forget it exists and we fall prey to the fake images and fake people that are made – but hey, according to my computer graphics professor, everything we do in that class is to edit until we can make someone else believe it’s true. And because of that, we forget. We forget that graphic design is in every part of our lives. We might not know how it’s done, but there it is.
Wednesday, February 3, 2010
Research and Some Thoughts
To really begin my topic, we’ve got to figure out where all this graphic design came from. What prompted it? What spurred it along? Some of those answers can be found just by searching the web (oh, Internet…how I love thee) – and other answers might have more foundation in talking to those who use and utilize design products. But that will come later, I promise.
So, after painstakingly Google-ing any and every phrase I could think of to help me find any information on the beginnings of Adobe programming, I pretty much ended up with nothing. Well, obviously I found some important information, otherwise I wouldn’t have anything to go off of in this post, but I didn’t find as much as I thought I would. So more of my research will come later, but here’s what I’ve got for you so far. And before I get there, I’d like to direct you to the fantastic article that brought all of this information to my (and now yours as well) attention: http://www.webdesignerdepot.com/2010/02/20-years-of-adobe-photoshop/.
Did you know that in just one week, it’ll be Adobe Photoshop’s 20th anniversary?
Yeah, I was kind of surprised too. I guess maybe I thought that because the Internet was nowhere near as advanced 20 years ago, I assumed that computer programming was just as down-in-the-dumps. But there you have it – Photoshop 1.0 was copyrighted in the years of 1989-1990 for Macintosh computers. After using Photoshop CS4, and seeing a screencap of the interface of Photoshop 1.0, I wish CS4 looked just as simple…but still maintained all its capabilities. But we’ll get to CS4 in time. Anyway, back to those ancient times called the 90s…
1991 - Photoshop 2.0 was released.
1992 – Photoshop 2.5
The programming for these versions (and subsequent versions that followed them) required more RAM in order for stability.
1994 – Photoshop 3.0 and the introduction of the Layers feature.
1996 – Photoshop 4.0
1998 – Photoshop 5.0 and the introduction of editable type which allowed for “pretty mastheads and decent web menus” – a huge step for designers.
1999 – Photoshop 5.5
2000 – Photoshop 6.0
2001 – Photoshop Elements – this program was marketed to non-design users who “didn’t understand or need some of [Photoshop’s] more advanced tools.”
2002 – Photoshop 7.0
2003 – Photoshop CS
2005 – Photoshop CS2
2007 – Photoshop CS3
2008 – Photoshop CS4
Check out this video (also linked by the “20 Years of Adobe Photoshop” article):
Definitely no need to watch the entire thing – lucky for you I checked it out. The most important point John Knoll (one of the creators of Photoshop) makes is right around the 4:00 mark to about 4:50. When talking about the programming of Photoshop, Knoll says that Adobe works so “artists can spend more of their time doing art” and less time with technology in the way. I think that’s a really pointed comment about technology, especially in relation to graphic design. He says that technology can get in the way for these “artists” – but isn’t technology the very thing that is allowing them to make and edit their art? Something to think about there.
Now, we’ve discussed the tools for graphic design. So what exactly is it? According to AIGI, the professional association for design that is located in New York, “Graphic design is a creative process that combines art and technology to communicate ideas” (http://www.aiga.org/content.cfm/guide-whatisgraphicdesign). I was going to say the same thing, obviously. They just beat me to it. Really, I can’t say it better than this association – “graphic design informs, persuades, organizes, stimulates, locates, identifies, attracts attention and provides pleasure.” This is a fantastic definition, in my opinion. Graphic design clearly infiltrates every part of our lives – in business, in consumerism, in our government. It’s everywhere. But here is where I get stuck – art does those same things. At least, good art does. It sends out some sort of message: an opinion, a stance, and a point of view. It can be emotional, it can be shocking, and it can be disturbing. And so many more things. But the thing is, art tends to be something more personal. While graphic design on the other hand, tends to represent companies in logos, in web design, and in brochure design.
When I worked at that advertising firm this summer, I was amazed at how much design goes into every little detail for every company they worked with. Down to the type of paper, the color ink – everything represented the company they designed for. What words would be bolded? What words would be in all-caps? What is the color palette? Where do you put the logo? How big should the logo be? Every aspect it seems has an ulterior motive. And with traditional art, the motive is simply to be seen – to be heard – to inspire.
So where does art end and pure design begin?